All Black Ops Multiplayer Maps11/13/2021
They're not all bad, but some of them are very flawed.With the December 10th release of Call of Duty: Black Ops Cold War season 1 inching closer, it seems that some of the content Treyarch had planned for the release has been leaked online. That said, Black Ops Cold War's maps are a bit of a mess. Armada (and the smaller version Armada Strike) is one of the most dynamic maps in Black Ops Cold.Call of Duty has some of the most iconic FPS maps of all-time, so much so that Call of Duty: Black Ops Cold War brings several classics back. All three will be available at launch, rather than leaving any to arrive mid-season.Here are the Black Ops Cold War: All Multiplayer Maps. Players can look forward to two new maps designed for core 6v6 game modes, along with a third for 2v2 and 3v3 Gunfight modes. Three new maps are coming to Call of Duty: Black Ops Cold War next week, launching as part of Season 6 on the 7th of October.View source History Talk (5) Multiplayer Maps in Call of Duty: Black Ops II. Call of Duty: Black Ops II Multiplayer Maps Category page. Call of Duty: Black Ops II Call of Duty Online Call of Duty: Ghosts. They're a far cry from the golden age of Call of Duty maps, which is probably why 3 of the 13 maps in the game are from older games - with very little changes made.Scheduled for release on January 29, the DLC adds four new multiplayer maps, a new zombie map and an additional weapon, according to Reddit.Gaming: Call of Duty.Call of Duty: Black Ops Call of Duty: Modern Warfare 3 Modern Games. Many of the maps are more or less masterclasses in how not to make a map in a 6v6 shooter.#13 CoD: Black Ops Cold War Map - The PinesThe Pines was one of the first DLC maps for Call of Duty: Black Ops Cold War and certainly set the bar low for the first season of Black Ops Cold War. That said, here's a ranking of Call of Duty: Black Ops Cold War's maps, shown from worst to best. Whether or not that's the case is unknown, but it's not impossible to imagine Treyarch had to salvage some of Sledgehammer's work. Black Ops Cold War's maps just feel like a mish-mash of the Call of Duty game Sledgehammer was making prior to Treyarch coming onboard. Call of Duty Black Ops Cold War by Treyarch reportedly will ship with just 10 multiplayer maps (only 8 of them made for 6v6) updated.If you enjoyed please do.Related: Why Call of Duty: Black Ops Cold War Is Selling So WellThat's not to say there aren't a few gems here, even outside of the classics.
Just like the next map on the list, The Pines is about 99% indoors, and there's a lot of spaces for players to avoid aerial killstreaks with zero issue throughout the map. Its disorienting, it's too big, and players can have a lot of downtime before getting shot in the back thanks to someone coming out of a maintenance tunnel. When new Call of Duty maps debut, they're obviously going to feel unfamiliar, but it feels like The Pines is just one giant maze. Anyone who walks into one of the stores will notice anywhere from two to four different doorways in a small space, creating numerous points to get shot in the side or back while trying to cover another door.The layout of the map itself is like a maze too. The Pines has a ton of lines of sight across the entire map. In terms of its visual style, it's very striking and captures the essence of the 80s very well, but that doesn't make it fun. All Black Ops Multiplayer Maps Series To EverWhen in the plane, there's a lot inconsistency when shooting through the wooden walls. It's not the first map in the Call of Duty series to ever do this, but it may be one of the more egregious examples.Related: COD: Black Ops Cold War Bug Gives Fans Control Over The CloudsOn top of that, there are huge open spaces to get sniped in, such as to the right of the plane, with very few places for cover when compared to all the lines of sight. The chopper gunner will circle the building but given that there's very few spots to actually shoot at players, the impact its able to have is massively reduced. Should a player go on a streak and earn a rewarding scorestreak like a chopper gunner, there isn't much they can done with it. Most notably, the map is exclusively inside of a building with very few openings on its roof. #12 CoD: Black Ops Cold War Map - CheckmateCheckmate is a frustrating Black Ops Cold War map. It has a pretty traditional map layout and really shouldn't be that bad, but there are all sorts of incredibly awful design choices within its traditional structure. It's baffling how such a tried and true map that is in every Black Ops is such a distant version of itself in the latest entry. Black Ops Cold War's maps are much larger when compared to Nuketown, and many of the weapons are designed to play in more long-range engagements, so players may find themselves dying really fast when someone is shooting from across the map. This is a real thing that can happen - somehow the angle allows for an instant headshot across the entire map, through multiple objects, before the first second of the actual match begins.The map also highlights a lot of the greater flaws of Black Ops Cold War's gameplay with easy spawn-trapping, poor player visibility, and more. In Gunfight, for instance, enemies can aim their gun from the other side of the map in the pre-game countdown and shoot a player once the clock hits zero, killing them with a headshot. It's the exact map one would expect, just with some art style changes, but it's the least fun it has ever been. #11 CoD: Black Ops Cold War Map - Nuketown '84Somehow, Black Ops Cold War turned one of the most beloved maps in Call of Duty history in to an abomination. ![]() Altogether there's a lot of verticality to this Black Ops map, with balconies and two-story buildings that can be held down without too much issue. The only other problem on this CoD map is really the side with the beach, as it is a bit too open but can still be mostly navigated without getting unfairly shot in the face by a sniper. It's incredibly dark and has a lot of low visibility, which is annoying, but that's really the biggest issue. Despite its visibility problems, it's a solid map with plenty of neon lights and an interactive pool to give it some atmosphere. There are also plenty of fair flanking opportunities, such as a wall that allows players to hop into an alleyway, which can be great for objective-based modes like Search and Destroy. The rooms are small, so grenades can kill them or make them flee and entrances are minimal, making it easy to get in and out.Related: How to Level Up Guns in Black Ops Cold War (The Fast Way)The center of Black Ops Cold War's Miami map has plenty of cover, so the three main locations that players like to come in from are protected. For those that like to sneak around, the dunes are there. It's interesting, it's exciting, and Satellite has something for every player. Mortars rain down, grenades start flying like everyone on the other team is Tom Brady, and the opposition becomes far more aggressive.Related: What Call of Duty 2021 Needs To Fix From Black Ops Cold WarOn the other side of the map are tight caves that can be dangerous, as it's one straight path. In the middle, it's a king of the hill-type battle that gets increasingly chaotic the longer one team holds the peak. It's great for sniper duels, flanking, and there is usually something going on there - which isn't true for the other Black Ops Cold War maps with big areas. Each "lane" is unique, there's a big open area with sand dunes that can double as cover or concealment, but, unlike some other maps, this open area isn't bad. ![]() Given it gives a view of both halves of the map, this area definitely needs to be easy to contest, but not this easy. However, the room in the center has two rappelling spots, two sets of windows, and stairs that make it hard to hold. There are plenty of hallways with only one or two entry points, making it easy to comfortably stroll through. No position can have a full long-range view of Armada - at most, one view gets about half of the map.Armada is almost perfectly structured, but its biggest downfall is, yet again, too many points of entry in some areas. It's by no means flat and there's once again plenty of cover, so those pesky windows don't feel like they totally dominate the map. There are also plenty of layers to this battleship thanks to the water, a mid-level, and an upper level that can be accessed via stairs and ladders.
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